![]() Was trying to figure out window resolution, but it seems trying to change it above 720p crashes game. The Evolution version received a remaster for the PlayStation 4, releasing in Japan under the title Ao no Kiseki Kai on May 28, 2020. ![]() Only some shadow settings are buffed in docked and you have access to FXAA. Game is rendering in 720p both in handheld and docked. If you will OC GPU to 460 MHz (game is using 307 MHz btw which is pretty dumb), framedrops are very rare and practically not visible.Įdit: Ok, figured out Rendering Resolution. This did improve performance, but not enough to not visibly framedrop in handheld when f.e. Game moved from OpenGL to NVN in patch 1.0.3 (second game also did that). I was trying also to make custom texture loader to reduce overall mod size (currently takes >1 GB) because game is structured in the way that many textures are repeated, but for now couldn't figure out what function is reponsible for decompressing texture files. If you have any good idea that won't be too complicated to apply (beside rendering resolution, this I'm trying to figure out), speak out. ![]() I am currently on Chapter 3.īeside that I'm adding custom options menu that will allow changing audio between Japanese and English if someone will convert audio in future, FPS lock, and more if I will find something interesting. ![]() All textures, texts and movies seem to be reimplemented. ![]()
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